Overall I don't think it's necessary to port a 16 and a half year old pc game to modern consoles, but I imagine the reason they only use the BFG Edition is because it's easier than porting the original pc version from scratch and includes more content. Also the obtrusive quick save screen ruins the atmosphere. After all that, it's actually enjoyable for what it is the higher frame rate is nice and the lighting difference is interesting, though it's absolutely no replacement for the original and the flashlight change is weird and messes with my muscle memory. It somehow takes way more work than the original to get it running properly on modern hardware without screen tearing and giving me motion sickness. Somehow I managed to purposefully avoid re-buying BFG Edition until this year and it was only to compare the different versions of The Lost Mission. So I'm grateful to the BFG Edition for sparking my interest in the scene. I initially bought it on PS3 when it came out, and while playing No Rest for the Living I suddenly remembered that map editors and mods existed and I finally had a computer with reliable internet to be able to experience it all, so I returned the game, bought the original Doom 3 on Steam, pulled the iwads from the Ultimate Doom Trilogy I had installed on an old hard drive and registered an account here.
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